Project Description
  • 50 Word Description
  • Functional Description
  • Scoring Algorithm
  • Pin Count
  • Pin Map

    Interactive Floor Plan
  • Old Block Diagrams

    Timing Diagrams
  • FSM Timing Diagram
  • Input Timing Diagram
  • Logic Timing Diagram
  • Output Timing Diagram

    FSM Design and MEG
  • FSM State Table
  • FSM Inputs and Outputs
  • FSM Magic Layout
  • FSM IRSIM

    Major Blocks & Subcells
  • Logic Diagram Links
  • Cell Hierarchy
  • Magic and IRSIM

    Performance Analysis
  • IRSIM
  • Spice

    Design Summary

    Final Report
  • MOSIS Report

    About Us
  • Mid-Semester Status Report

  • click to view Magic layout

    What is MasterMind?

    This Mastermind chip plays a slightly modified version of the logic game Mastermind. The play is the same, but the number of colors is reduced from six to four.

    The game is played with two players. The Master selects a four color code using permutations of the four allowed colors (red, yellow, green, and blue.) The Guesser then attempts to guess the selected code.

    To aid the Guesser in his task, each guess is evaluated and scored in the following way:

  • Each color that is correctly guessed and is in the correct position returns a black peg.
  • Each color that is correctly guessed but is not in the correct position returns a white peg.

    Being able to see his previous guess and the score pegs, the Guesser can now attempt to "crack the code". He must win within seven attempts, after which he loses.

    If you would like to play mastermind, check out this java applet.

    See more projects like this on the ELEC 422 web page.